Chaser Challenges home
Title | Screenshot | Lore | Start of Challenge | Objectives | Other notes |
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Attack Waves | Waves of goblins are going after you. Can you stop them all? |
Ramps, orbits, and horseshoe lit green for jackpot |
Jackpots 1X (jackpot turns off; increases by 1X after each shot) |
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Barrage | The goblins have... mini goblins of their own? |
All non-target shots flashing white Random shot flashing green for jackpot |
White shots score 100,000 points Green shot scores 3X jackpot (changes each shot) |
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Chase | How ironic… now you're the one chasing the chaser! |
Random shot lit green for jackpot |
Jackpots 5X |
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Colonies | Destroy the goblin colonies |
Captive ball targets flashing white One random captive ball target flashing orange One random jackpot lit green at a ramp, orbit, horseshoe, or scoop |
White captive ball standups add/light one jackpot Orange captive ball target lights all shots for jackpot (orbits, ramps, horseshoe, and scoop) Green Jackpots 3X |
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Double Crossed | Fight the goblins, but watch out because the chaser wants to double-cross you! |
Ramps, orbits, crossbow, and scoop lit green for jackpot Random shot flashing red for super jackpot |
Jackpots 1X (stays on) Super Jackpots 4X (randomizes each shot) |
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Knock Em Down | Knock the chaser down to his knees before coming in for the kill |
Drop targets flashing orange |
Knock down all the drop targets to light a random jackpot green Green Jackpot 8X (turns off) |
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Minions | Show your strength to the goblins and to the chaser |
Ramps, orbits, and horseshoe lit green for jackpot Random captive ball standup lit red for super jackpot |
Green Jackpots 1X (stay on) Red Super Jackpots 10X (stay on) |
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One on One | It's just you and the chaser! |
Random captive ball standup lit green for super jackpot |
Super jackpot is 20X |
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Recovery | Rest up after each attack |
Ramps, orbits, and horseshoe flashing blue Random captive ball standup flashing red for super jackpot |
Shoot a flashing blue shot to turn that shot into a green jackpot Green Jackpots 2X (turns the jackpot off and the shot back to a blue shot) Red Super Jackpots 10X |
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Sidekick | Only the chaser and one of his stronger goblins are on the battle field. Can you fight them? |
Random jackpot lit green at ramp, orbit, scoop, or horseshoe Random captive ball standup lit red for super jackpot |
Green Jackpots 3X (randomizes each shot) Red Super Jackpots 10X |