Sniper Multiballs home

Title Screenshot Lore Start of Multiball Objectives Other notes
Attack Waves Waves of snipers come after you. Can you stop them all?

Ramps, orbits, and horseshoe lit amber for jackpot

Jackpots 1X (jackpot turns off; increases by 1X after each shot)

Collect all 6 jackpots to turn them all back on (multiplier resets to 1X)
Boss Sniper Take out the boss sniper for the most points!

All non-target shots flashing white

Random shot flashing amber for jackpot

White shots score 100,000 points

Amber shot scores 3X jackpot (changes each shot)

Double Crossed Watch out; the boss sniper is trying to double-cross you!

Ramps, orbits, crossbow, and scoop lit amber for jackpot

Random shot flashing red for super jackpot

Jackpots 1X (stays on)

Super Jackpots 4X (randomizes after each shot)

Frenzy It's a frenzy of snipers. Get them all!

Ramps, orbits, and horseshoe lit amber for jackpot

Random captive ball standup lit red for super jackpot

Amber Jackpots 1X (stays on)

Red Super Jackpots 10X (standup lit for super jackpot changes))

It Takes Two It takes two tries to knock the snipers out

Ramps, orbits, and horseshoe flashing green

Shoot a flashing green shot to turn that shot into an amber jackpot

Amber Jackpots 3X (turns the jackpot off and the shot back to a green shot)

Just the Boss It's just you and the boss sniper!

Random captive ball standup lit red for super jackpot

Super jackpot is 20X (standup changes after each hit)

Knock Em Down Incapacitate the snipers and then go in for the kill!

Drop targets flashing green

Knock down all the drop targets to light a random shot red

Red [super] Jackpot 8X (turns off)

One by One Take the snipers out, one at a time!

Random shot lit amber for jackpot

Jackpots 5X

Lit shot changes after each jackpot collected
Sidekick It's you, the boss sniper, and their sidekick.

Random jackpot lit amber at ramp, orbit, scoop, or horseshoe

Random captive ball standup lit red for super jackpot

Amber Jackpots 3X (randomizes each shot)

Red Super Jackpots 10X (randomizes each shot)

Summon Summon the snipers out of hiding and then attack them when they least expect it!

Captive ball targets flashing green

One random captive ball target flashing orange

One random jackpot lit amber at a ramp, orbit, horseshoe, or scoop

Green captive ball standups add/light one jackpot

Orange captive ball target lights all shots for jackpot (orbits, ramps, horseshoe, and scoop)

Amber Jackpots 3X and turn the shot off

The captive standup lit orange changes after every standup hit