Sniper Multiballs home
Title | Screenshot | Lore | Start of Multiball | Objectives | Other notes |
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Attack Waves | Waves of snipers come after you. Can you stop them all? |
Ramps, orbits, and horseshoe lit amber for jackpot |
Jackpots 1X (jackpot turns off; increases by 1X after each shot) |
Collect all 6 jackpots to turn them all back on (multiplier resets to 1X) | |
Boss Sniper | Take out the boss sniper for the most points! |
All non-target shots flashing white Random shot flashing amber for jackpot |
White shots score 100,000 points Amber shot scores 3X jackpot (changes each shot) |
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Double Crossed | Watch out; the boss sniper is trying to double-cross you! |
Ramps, orbits, crossbow, and scoop lit amber for jackpot Random shot flashing red for super jackpot |
Jackpots 1X (stays on) Super Jackpots 4X (randomizes after each shot) |
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Frenzy | It's a frenzy of snipers. Get them all! |
Ramps, orbits, and horseshoe lit amber for jackpot Random captive ball standup lit red for super jackpot |
Amber Jackpots 1X (stays on) Red Super Jackpots 10X (standup lit for super jackpot changes)) |
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It Takes Two | It takes two tries to knock the snipers out |
Ramps, orbits, and horseshoe flashing green |
Shoot a flashing green shot to turn that shot into an amber jackpot Amber Jackpots 3X (turns the jackpot off and the shot back to a green shot) |
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Just the Boss | It's just you and the boss sniper! |
Random captive ball standup lit red for super jackpot |
Super jackpot is 20X (standup changes after each hit) |
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Knock Em Down | Incapacitate the snipers and then go in for the kill! |
Drop targets flashing green |
Knock down all the drop targets to light a random shot red Red [super] Jackpot 8X (turns off) |
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One by One | Take the snipers out, one at a time! |
Random shot lit amber for jackpot |
Jackpots 5X |
Lit shot changes after each jackpot collected | |
Sidekick | It's you, the boss sniper, and their sidekick. |
Random jackpot lit amber at ramp, orbit, scoop, or horseshoe Random captive ball standup lit red for super jackpot |
Amber Jackpots 3X (randomizes each shot) Red Super Jackpots 10X (randomizes each shot) |
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Summon | Summon the snipers out of hiding and then attack them when they least expect it! |
Captive ball targets flashing green One random captive ball target flashing orange One random jackpot lit amber at a ramp, orbit, horseshoe, or scoop |
Green captive ball standups add/light one jackpot Orange captive ball target lights all shots for jackpot (orbits, ramps, horseshoe, and scoop) Amber Jackpots 3X and turn the shot off |
The captive standup lit orange changes after every standup hit |