Contributors: A-Z Index
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D
F
Name | Avatar | Contributions | Links |
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Flux |
Light State Controller development |
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francisdb |
VPX Standalone compatibility |
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I
R
S
Name | Avatar | Contributions | Links |
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Scorbit Team |
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Saving Wallden was a test subject for the VPin SDK 2.0 update Saving Wallden was involved in a few bug fixes for the Scorbit app |
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Smaug |
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Voice Actor - Blacksmith |
Vpin Hub - Virtual Pinball Community |
supergibson |
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Flipper Art |
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V
Name | Avatar | Contributions | Links |
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VPin Workshop Team |
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Various feedback, ideas, suggestions, and assistance Provided a pinball standard that Saving Wallden and may other tables adopted |
Newest 10 Entries
Title | Double Crossed |
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Lore | Watch out; the boss sniper is trying to double-cross you! |
Start of Multiball | Ramps, orbits, crossbow, and scoop lit amber for jackpot Random shot flashing red for super jackpot |
Objectives | Jackpots 1X (stays on) Super Jackpots 4X (randomizes after each shot) |
Title | Frenzy |
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Lore | It's a frenzy of snipers. Get them all! |
Start of Multiball | Ramps, orbits, and horseshoe lit amber for jackpot Random captive ball standup lit red for super jackpot |
Objectives | Amber Jackpots 1X (stays on) Red Super Jackpots 10X (standup lit for super jackpot changes)) |
Top 10 Entries
Title | It Takes Two |
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Lore | It takes two tries to knock the snipers out |
Start of Multiball | Ramps, orbits, and horseshoe flashing green |
Objectives | Shoot a flashing green shot to turn that shot into an amber jackpot Amber Jackpots 3X (turns the jackpot off and the shot back to a green shot) |
Title | Boss Sniper |
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Lore | Take out the boss sniper for the most points! |
Start of Multiball | All non-target shots flashing white Random shot flashing amber for jackpot |
Objectives | White shots score 100,000 points Amber shot scores 3X jackpot (changes each shot) |
Title | Summon |
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Lore | Summon the snipers out of hiding and then attack them when they least expect it! |
Start of Multiball | Captive ball targets flashing green One random captive ball target flashing orange One random jackpot lit amber at a ramp, orbit, horseshoe, or scoop |
Objectives | Green captive ball standups add/light one jackpot Orange captive ball target lights all shots for jackpot (orbits, ramps, horseshoe, and scoop) Amber Jackpots 3X and turn the shot off |
Other notes | The captive standup lit orange changes after every standup hit |
Title | One by One |
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Lore | Take the snipers out, one at a time! |
Start of Multiball | Random shot lit amber for jackpot |
Objectives | Jackpots 5X |
Other notes | Lit shot changes after each jackpot collected |
Title | Attack Waves |
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Lore | Waves of snipers come after you. Can you stop them all? |
Start of Multiball | Ramps, orbits, and horseshoe lit amber for jackpot |
Objectives | Jackpots 1X (jackpot turns off; increases by 1X after each shot) |
Other notes | Collect all 6 jackpots to turn them all back on (multiplier resets to 1X) |
Title | Just the Boss |
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Lore | It's just you and the boss sniper! |
Start of Multiball | Random captive ball standup lit red for super jackpot |
Objectives | Super jackpot is 20X (standup changes after each hit) |
Title | Knock Em Down |
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Lore | Incapacitate the snipers and then go in for the kill! |
Start of Multiball | Drop targets flashing green |
Objectives | Knock down all the drop targets to light a random shot red Red [super] Jackpot 8X (turns off) |
Title | Sidekick |
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Lore | It's you, the boss sniper, and their sidekick. |
Start of Multiball | Random jackpot lit amber at ramp, orbit, scoop, or horseshoe Random captive ball standup lit red for super jackpot |
Objectives | Amber Jackpots 3X (randomizes each shot) Red Super Jackpots 10X (randomizes each shot) |
Title | Double Crossed |
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Lore | Watch out; the boss sniper is trying to double-cross you! |
Start of Multiball | Ramps, orbits, crossbow, and scoop lit amber for jackpot Random shot flashing red for super jackpot |
Objectives | Jackpots 1X (stays on) Super Jackpots 4X (randomizes after each shot) |
Title | Frenzy |
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Lore | It's a frenzy of snipers. Get them all! |
Start of Multiball | Ramps, orbits, and horseshoe lit amber for jackpot Random captive ball standup lit red for super jackpot |
Objectives | Amber Jackpots 1X (stays on) Red Super Jackpots 10X (standup lit for super jackpot changes)) |