Contributors: A-Z Index
A
D
F
Name | Avatar | Contributions | Social Media |
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Flux |
Light State Controller development |
Member of the VPin Workshop |
G
Name | Avatar | Contributions | Social Media |
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Growat |
Voice Actor - Soviet Russian "Dave the Royal Trainer" |
H
S
Name | Avatar | Contributions | Social Media |
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Smaug |
Voice Actor - Blacksmith |
Vpin Hub - Virtual Pinball Community Member of the VPin Workshop |
V
Name | Avatar | Contributions | Social Media |
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VPin Workshop Team |
Various feedback, ideas, suggestions, and assistance Provided a pinball standard that Saving Wallden and may other tables adopted |
Newest 10 Entries
Title | Recovery |
---|---|
Lore | Rest up after each attack |
Start of Challenge | Ramps, orbits, and horseshoe flashing blue Random captive ball standup flashing red for super jackpot |
Objectives | Shoot a flashing blue shot to turn that shot into a green jackpot Green Jackpots 2X (turns the jackpot off and the shot back to a blue shot) Red Super Jackpots 10X |
Title | Barrage |
---|---|
Lore | The goblins have... mini goblins of their own? |
Start of Challenge | All non-target shots flashing white Random shot flashing green for jackpot |
Objectives | White shots score 100,000 points Green shot scores 3X jackpot (changes each shot) |
Title | Colonies |
---|---|
Lore | Destroy the goblin colonies |
Start of Challenge | Captive ball targets flashing white One random captive ball target flashing orange One random jackpot lit green at a ramp, orbit, horseshoe, or scoop |
Objectives | White captive ball standups add/light one jackpot Orange captive ball target lights all shots for jackpot (orbits, ramps, horseshoe, and scoop) Green Jackpots 3X |
Title | Chase |
---|---|
Lore | How ironic… now you're the one chasing the chaser! |
Start of Challenge | Random shot lit green for jackpot |
Objectives | Jackpots 5X |
Title | Attack Waves |
---|---|
Lore | Waves of goblins are going after you. Can you stop them all? |
Start of Challenge | Ramps, orbits, and horseshoe lit green for jackpot |
Objectives | Jackpots 1X (jackpot turns off; increases by 1X after each shot) |
Title | One on One |
---|---|
Lore | It's just you and the chaser! |
Start of Challenge | Random captive ball standup lit green for super jackpot |
Objectives | Super jackpot is 20X |
Title | Knock Em Down |
---|---|
Lore | Knock the chaser down to his knees before coming in for the kill |
Start of Challenge | Drop targets flashing orange |
Objectives | Knock down all the drop targets to light a random jackpot green Green Jackpot 8X (turns off) |
Title | Sidekick |
---|---|
Lore | Only the chaser and one of his stronger goblins are on the battle field. Can you fight them? |
Start of Challenge | Random jackpot lit green at ramp, orbit, scoop, or horseshoe Random captive ball standup lit red for super jackpot |
Objectives | Green Jackpots 3X (randomizes each shot) Red Super Jackpots 10X |
Title | Double Crossed |
---|---|
Lore | Fight the goblins, but watch out because the chaser wants to double-cross you! |
Start of Challenge | Ramps, orbits, crossbow, and scoop lit green for jackpot Random shot flashing red for super jackpot |
Objectives | Jackpots 1X (stays on) Super Jackpots 4X (randomizes each shot) |
Title | Minions |
---|---|
Lore | Show your strength to the goblins and to the chaser |
Start of Challenge | Ramps, orbits, and horseshoe lit green for jackpot Random captive ball standup lit red for super jackpot |
Objectives | Green Jackpots 1X (stay on) Red Super Jackpots 10X (stay on) |
Top 10 Entries
Title | Recovery |
---|---|
Lore | Rest up after each attack |
Start of Challenge | Ramps, orbits, and horseshoe flashing blue Random captive ball standup flashing red for super jackpot |
Objectives | Shoot a flashing blue shot to turn that shot into a green jackpot Green Jackpots 2X (turns the jackpot off and the shot back to a blue shot) Red Super Jackpots 10X |
Title | Barrage |
---|---|
Lore | The goblins have... mini goblins of their own? |
Start of Challenge | All non-target shots flashing white Random shot flashing green for jackpot |
Objectives | White shots score 100,000 points Green shot scores 3X jackpot (changes each shot) |
Title | Colonies |
---|---|
Lore | Destroy the goblin colonies |
Start of Challenge | Captive ball targets flashing white One random captive ball target flashing orange One random jackpot lit green at a ramp, orbit, horseshoe, or scoop |
Objectives | White captive ball standups add/light one jackpot Orange captive ball target lights all shots for jackpot (orbits, ramps, horseshoe, and scoop) Green Jackpots 3X |
Title | Chase |
---|---|
Lore | How ironic… now you're the one chasing the chaser! |
Start of Challenge | Random shot lit green for jackpot |
Objectives | Jackpots 5X |
Title | Attack Waves |
---|---|
Lore | Waves of goblins are going after you. Can you stop them all? |
Start of Challenge | Ramps, orbits, and horseshoe lit green for jackpot |
Objectives | Jackpots 1X (jackpot turns off; increases by 1X after each shot) |
Title | One on One |
---|---|
Lore | It's just you and the chaser! |
Start of Challenge | Random captive ball standup lit green for super jackpot |
Objectives | Super jackpot is 20X |
Title | Knock Em Down |
---|---|
Lore | Knock the chaser down to his knees before coming in for the kill |
Start of Challenge | Drop targets flashing orange |
Objectives | Knock down all the drop targets to light a random jackpot green Green Jackpot 8X (turns off) |
Title | Sidekick |
---|---|
Lore | Only the chaser and one of his stronger goblins are on the battle field. Can you fight them? |
Start of Challenge | Random jackpot lit green at ramp, orbit, scoop, or horseshoe Random captive ball standup lit red for super jackpot |
Objectives | Green Jackpots 3X (randomizes each shot) Red Super Jackpots 10X |
Title | Double Crossed |
---|---|
Lore | Fight the goblins, but watch out because the chaser wants to double-cross you! |
Start of Challenge | Ramps, orbits, crossbow, and scoop lit green for jackpot Random shot flashing red for super jackpot |
Objectives | Jackpots 1X (stays on) Super Jackpots 4X (randomizes each shot) |
Title | Minions |
---|---|
Lore | Show your strength to the goblins and to the chaser |
Start of Challenge | Ramps, orbits, and horseshoe lit green for jackpot Random captive ball standup lit red for super jackpot |
Objectives | Green Jackpots 1X (stay on) Red Super Jackpots 10X (stay on) |