This page will provide all that you need to know to get started with Saving Wallden. All other pages under "Rules" are optional reading.
You are an adventurer in the medieval era. Your quest is to save a town named Wallden who is under siege by numerous monsters. The "boss" destines to launch a full-scale invasion of the castle and overthrow the king and queen, seizing the entire town under a dictatorship and creating much bloodshed. You follow the guidance and training of an experienced guard and meet up with other comrades who will join you on your quest.
Are you the Chosen One and have what it takes to defeat the "boss" and their army of monsters? Find out in Saving Wallden!
The card in the bottom-left corner of the table showcases the rules of the game in their most basic form:
Each player has three stats in the game. The card on the bottom-right corner of the table explains those stats:
Keep your HP up, or the game will be over!
GAINED by completing +HP drop targets, HP multiball jackpots, and POTION MOTION.
LOST from draining, nudging too much (tilting), and failing some objectives.
Higher AC = longer ball shield times!
INCREASED by spelling BLACKSMITH.
DECREASED when draining during the BLACKSMITH boss battle.
This is how much HP damage you will take for draining a ball.
INCREASED from poisoned outlanes, nudging too much (tilting), and ending training sessions with 0 points earned.
DECREASED from high-scoring training sessions, the leaf switch behind the +HP drop targets, and HP Multiball.
Here is a basic flowchart of the rules for Saving Wallden: