Defeat the mass army of Vikings before they over-power you!
This objective equates to a time-limited multiball. It can get dangerous depending on the number of Vikings left undefeated at the end of the multiball.
To start a Viking battle, you must spell VIKING via the orbits in normal game play. Shoot an orbit with a flashing letter to collect the letter. Once you have all letters for VIKING, a Viking battle starts immediately.
Note that the left orbit spells the last letter of VIKING, and LOCK is flashing light blue in the process. You must get your ball into the VUK to spell the last letter. The ball is held in there to play the intro sequence and then kicked out at the start of VIKING.
In a Viking battle, the following happens:
Initial time on the clock depends on game difficulty:
| Game Difficulty | Initial Time |
|---|---|
| Zen and Easy | 60 seconds |
| Normal | 50 seconds |
| Hard and Impossible | 40 seconds |
Shoot the flashing shots to deal 20 HP damage to the Viking and change its shot color (green to blue, blue to yellow, yellow to orange, orange to red, red to off).
You also score points and additional multiball time depending on the color/HP level of the Viking when you shot it:
| Shot Color/HP | Points Scored | Time Added |
|---|---|---|
| Green/100 HP | 250,000 points | 1 second |
| Blue/80 HP | 500,000 points | 2 seconds |
| Yellow/60 HP | 1,000,000 points | 3 seconds |
| Orange/40 HP | 2,000,000 points | 4 seconds |
| Red/20 HP | 4,000,000 points | 5 seconds |
Note: the table remembers your progress between battles; progress is cumulative. So when you start another Viking battle, you resume where you left off at the end of the previous battle regarding Viking health and which ones were defeated.
Once you defeat all 8 Vikings, then you proceed to the Mini-Wizard.
Once you defeat all 8 Vikings and complete the objective, you are asked if you want to SPARE/humble them and try to earn their trust as allies, or to KILL them.
A ball is launched in the shooter lane, but the flippers are disabled. If you hit a TRAIN standup, then you deal the final blow and KILL the Vikings. If you miss the standups and let the ball drain, then you choose to SPARE them.
If you elect to SPARE the Vikings, the following happens:
If you elect to kill the Vikings, a Viking Raid Mini-Wizard begins.
After draining 4 of 5 balls, a "Last Hurrah" grace period of 10 seconds begins before the mini-wizard ends.
You can continue starting Viking battles after the Viking objective is complete. However, a few changes occur: