Rules - VIKING

Defeat the mass army of Vikings before they over-power you!

This objective equates to a time-limited multiball. It can get dangerous depending on the number of Vikings left undefeated at the end of the multiball.

Starting a Viking Battle

To start a Viking battle, you must spell VIKING via the orbits in normal game play. Shoot an orbit with a flashing letter to collect the letter. Once you have all letters for VIKING, a Viking battle starts immediately.

Note that the left orbit spells the last letter of VIKING, and LOCK is flashing light blue in the process. You must get your ball into the VUK to spell the last letter. The ball is held in there to play the intro sequence and then kicked out at the start of VIKING.

Viking Battle

In a Viking battle, the following happens:

Note: the table remembers your progress between battles; progress is cumulative. So when you start another Viking battle, you resume where you left off at the end of the previous battle regarding Viking health and which ones were defeated.

Completing the Objective

Once you defeat all 8 Vikings, then you proceed to the Mini-Wizard.

Once you defeat all 8 Vikings and complete the objective, you are asked if you want to SPARE/humble them and try to earn their trust as allies, or to KILL them.

A ball is launched in the shooter lane, but the flippers are disabled. If you hit a TRAIN standup, then you deal the final blow and KILL the Vikings. If you miss the standups and let the ball drain, then you choose to SPARE them.

SPARE

VIKING SPARE screenshot

If you elect to SPARE the Vikings, the following happens:

  • 5-ball multiball with 3 * Armor Class seconds of ball shield.
  • Ramps, orbits, horseshoe, scoop, and crossbow shots are flashing red.
  • Shoot a shot to earn the trust of a Viking. The shot turns green for 30 seconds before it goes back to red (the Viking is no longer convinced of your trust).
  • You must get all shots green to successfully earn and maintain all of the Vikings' trust, thus sparing them.
  • If you drain all 5 balls before sparing the Vikings, you fail and the Vikings die, registering as a KILL instead. You also receive drain damage for draining.

KILL

VIKING KILL screenshot

If you elect to kill the Vikings, a Viking Raid Mini-Wizard begins.

  • 5-ball multiball with (5 * armor class) seconds of ball shield.
  • All shots are lit green to kill more Vikings.
  • Point values are doubled. In addition, another Viking will come when one is defeated (the shot re-lights green); they just keep coming!

After draining 4 of 5 balls, a "Last Hurrah" grace period of 10 seconds begins before the mini-wizard ends.

Bonus Progress

You can continue starting Viking battles after the Viking objective is complete. However, a few changes occur: