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Rules - Objectives Introduction
In total, Saving Wallden has 9 objectives:
Modes CASTLE
These are your training objectives where you will practice different attacks and take on three mini-bosses,
each guarding the west, south, and east corridor of the royal castle. CASTLE runs in three phases. In each
phase, you will complete three TRAIN sessions (modes) and one mini-boss battle.
Hurry-ups CHASER
These are the hurry-ups in the game. Throughout your adventure, an ogre chases you and tries to intercept
you. Complete 3 phases of hurry-ups to out-run the CHASER and complete the objective.
Multiball SNIPER
This is the main multiball in the game. A SNIPER is scoping you out in the shadows of Wallden's buildings,
ready to take you out. You must spot the SNIPER before he does and then take him out along with other
snipers. Build up your multiball in SCOPE 2-ball, and then collect 50 jackpots (multipliers included), to
complete this objective.
Battle DRAGON
Three massive dragons seek to burn you alive. Defeat the dragons using your crossbow while avoiding their
breaths of fire to complete this objective.
Timed Multiball VIKING
An army of Vikings march towards you with the goal to overwhelm you with their attacks. Defeat all of the
Vikings before they overwhelm you by shooting shots repeatedly to complete this objective. Each shot will
score points and add more time to the multiball.
No-error Multiball ESCAPE
The building is about to collapse! You need to quickly get yourself and your adventurer crew out of the
building. Doing so successfully without draining any of your balls in this multiball completes this
objective.
Ball Shield BLACKSMITH
One of the citizens in the town is a well-renowned Blacksmith. Visit him often to increase your armor
class/defenses to its maximum (AC 20) to complete this objective.
Final Battle FINAL BOSS
After completing the 7 objectives above, you must free the King and Queen and face the Final Boss head-on.
This is going to be a very difficult and dangerous battle.
Wizard JUDGMENT
After completing the final boss, you will face the Archangel of Wallden for your Judgment. The decisions
that you made will determine what happens next.
Progress Indications
There are 9 diamond lights in the center of the playfield representing each of the 9 table objectives. The light
state and color indicates to the player how far they progressed in each objective so far.
The light states are as follows:
Off
The player has not yet attempted the objective
Flashing
The objective is currently in progress
On (dim)
Progress was made, but the objective is not yet finished
On (full)
The objective is finished
The light colors are as follows:
Orange
Objective in progress; < 33% complete
Amber
Objective in progress; 33-66% complete
Yellow
Objective in progress; > 66% complete
Red
Objective completed in a KILL state
White
Objective completed in a SPARE state
Purple
Objective completed in a FLEE state
Green
Objective is almost complete, but the mini-wizard has not yet been started