After finishing all other objectives in the game (including the FINAL BOSS), you will receive a JUDGMENT for your actions. Usually, the JUDGMENT is given by the Archangel of Wallden. However, if you killed the Archangel, then the JUDGEMENT is instead given by Lucifer.
Your heart is of the utmost purity and strength. Your strength is ungodly as you powered your way through every obstacle with the odds severely stacked against you. You single-handedly saved Wallden in impossible difficulty without killing a single soul. How the f@@k did you do it??? Seriously. Even I, Orqata, the project lead of this table, am otherwise at a loss of words. I made this JUDGMENT with the intent of it being so incredibly difficult to achieve that it takes years for anyone to achieve it. And yet, you did it!
This judgment, as you would have guessed, is damn-near impossible to achieve. To get this judgment, you must satisfy all of these requirements:
There's no other explanation. You are The God of Pinball. And that's the wizard mode you get for this achievement. This is the biggest wizard mode in the entire game, and a type of wizard mode that has probably never been seen before in pinball; YOU, the god of pinball, get to decide the rules.
This wizard mode operates in 5 stages. Each stage has a "definition" and "execution" phase. In the definition phase, you are defining the rules of the game like the pinball god you are. In the execution phase, you try completing the rules you defined for massive points.
In the "definition" phase, 2 balls will be in play and all shots will be flashing white. You will be defining which shots you will shoot in sequential order for the "execution" phase to collect the jackpot. For each shot you define, you will receive 2,000,000 points and the jackpot will be increased by (15,000,000 * shot number). When you shoot the first shot to define it, a 10-second timer will start. Each time you define another shot, the clock resets. Once the clock expires, the definition phase ends and you immediately go into the execution phase.
In the "execution" phase, 3 more balls are launched into play and 60 seconds are on the clock. The first shot you defined will be lit. Shoot that shot to move on to the next shot you defined, and then the next one, etc. Once you complete all shots you defined, you are awarded the jackpot and start over to the beginning. Once the clock expires, the balls are drained and you move to the next stage.
In the "definition" phase, 2 balls will be in play and all shots will be flashing white. You will be defining which shots you will shoot for the "execution" phase to collect the jackpot. For each shot you define, you will receive 3,000,000 points and the jackpot will be increased by (10,000,000 * shot number); the shot will also turn off. When you shoot the first shot to define it, a 10-second timer will start. Each time you define another shot, the clock resets. Once the clock expires, the definition phase ends and you immediately go into the execution phase.
In the "execution" phase, 3 more balls are launched into play and 60 seconds are on the clock. All of the shots you defined in the definition phase will be lit. Shoot a shot to turn it off. Turn off all the shots to be awarded the jackpot (and the shots turn back on). Once the clock expires, the balls are drained and you move to the next stage.
In the "definition" phase, 2 balls will be in play and all shots will be flashing white. You will be defining which shots will increase the value of the bumpers and spinner. For each shot you define, you will receive 3,000,000 points; the shot will also turn off. When you shoot the first shot to define it, a 10-second timer will start. Each time you define another shot, the clock resets. Once the clock expires, the definition phase ends and you immediately go into the execution phase.
In the "execution" phase, 3 more balls are launched into play and 60 seconds are on the clock. All of the shots you defined in the definition phase will be lit. The spinner and bumpers will also be lit for 1,000,000 points per spin/bump, and the left orbit carries balls to the bumpers. Each lit shot you make will increase the value of the spinner and bumpers by 1,000,000. Once the clock expires, the balls are drained and you move to the next stage.
In the "definition" phase, 2 balls will be in play and all shots will be flashing white. For each shot you make, one post drop will be raised in the execution stage, you will receive 3,000,000 points, the jackpot will be increased by 5,000,000, and the shot will also turn off. When you shoot the first shot, a 10-second timer will start. Each time you define another shot, the clock resets. Once the clock expires, the definition phase ends and you immediately go into the execution phase.
In the "execution" phase, 3 more balls are launched into play and 60 seconds are on the clock. For each shot you made in the definition phase, one post drop will be randomly raised. Knock down all post drops to collect the jackpot and raise up the same number of post drops again. Once the clock expires, the balls are drained and you move to the next stage.
In the "definition" phase, 2 balls will be in play, the spinner will be lit, the bumpers will be lit, and both orbits will divert balls to the bumpers. Every spin or bump will add 1 second of time to the execution stage. On the first spin or bump, a 10-second timer will start (which will be reset to 10 seconds on every spin or bump). Once the 10 seconds expires, you immediately move to the execution phase.
In the "execution" phase, 3 more balls will be launched into play, and 60 seconds + (1 second per bump or spin from the definition phase) will be on the clock. Every shot will be lit to score 10,000,000 points. Once the clock expires, the balls are drained and the Wizard Mode concludes.
In cooperative play, the game will switch players after each stage to ensure every player gets to play at least one stage.
Your heart is of the utmost purity and strength. You single-handedly saved Wallden without killing a single soul. Sure, you had to injure some people at first for your own self defense. But once they were too weak to fight, you stopped, reached out your hand, and became their friend.
This judgment is very difficult to achieve. To achieve this judgment, you must have done all of the following:
This judgment is achieved when all of the above qualifications are met, but the player does not qualify for Heart of Platinum.
Achieving this judgment awards you the Ascension into Angelhood wizard mode. This is one of the biggest wizard modes in the game, but not the biggest. While you're not the god of pinball, you become one of your holiness'.
TODO
Your heart is pure. You saved Wallden without killing a single soul. Sure, you had to injure some people at first for your own self-defense. But once they were too weak to fight, you stopped, reached out your hand, and became their friend. While you might not have achieved the highest possible honor (as your heart did not show the required strength for it), you are still blessed and will be rewarded greatly.
This judgment is achieved when completing all 8 objectives in a SPARE (white) state, but failing to achieve the other requirements for Heart of Gold or Platinum.
Achieving this judgment awards you the Celebration wizard mode, where you get to celebrate the Saving of Wallden with all your allies in a big party.
The Celebration final wizard is achieved from the Heart of Silver judgment when you completed all 8 objectives in white (SPARE) state but did not meet the criteria for Gold or Platinum. Wallden is saved thanks to your love and compassion, and you get to celebrate. The Archangel puts on a big party with the 8 others whom you have spared.
In Celebration, you get 5 balls in play and 300 seconds for the Wizard mode. This is a jackpot-based wizard mode for each character.
Spell TRAIN at the Stand-ups in sequence to celebrate with the Castle guards, the King, and the Queen, and score the CASTLE jackpot (25,000,000 points). This cannot be spelled again until after the FINAL BOSS jackpot.
Complete the drop target bank 3 times to celebrate with the CHASER and score the CHASER jackpot (100x the CHASER multiball jackpot). This cannot be spelled again until after the FINAL BOSS jackpot.
Hit each of the crossbow standups once to light them, celebrate with the dragons, and collect the DRAGON jackpot (50,000,000 points). This cannot be spelled again until after the FINAL BOSS jackpot.
Turn off the flashing light blue arrows by shooting the left ramp, left orbit, crossbow, left horseshoe, right ramp, right horseshoe, right orbit, and scoop. Do this to celebrate with the Vikings and collect the VIKING jackpot (25,000,000 points). This cannot be spelled again until after the FINAL BOSS jackpot.
Hit the center hole 3 times to celebrate with the citizens of Wallden and score the ESCAPE jackpot (25,000,000 points). This cannot be spelled again until after the FINAL BOSS jackpot. Balls that fall through the hole are brought back into play.
Shoot the three orange shots to celebrate with the Snipers and collect the SNIPER jackpot (50,000,000 points, but decreases at a rate of 1,000,000 per second until the minimum 10,000,000). This cannot be spelled again until after the FINAL BOSS jackpot.
Spell BLACKSMITH at the horseshoe to celebrate with the Blacksmith and collect the BLACKSMITH jackpot (50,000,000 points). This cannot be spelled again until after the FINAL BOSS jackpot.
After having collected the above 7 jackpots, knock all the post drops down, spin the spinner 100 times, and hit the bumpers 100 times, to celebrate with the FINAL BOSS and score the super jackpot of 250,000,000 points. Everything resets allowing you to collect all the jackpots again.
In cooperative play, each remaining/alive player takes turns in the wizard... and the time is split between them. If only one player is alive, they take the full wizard mode (300 seconds). If two players are alive, a player swap will occur after 150 seconds. If three players remain, a player swap will occur after 100 and 200 seconds. If all four players remain, a player swap will occur after 75, 150, and 225 seconds.