Rules - FINAL BOSS

After having completed the 7 primary objectives and POTION MOTION, the FINAL BOSS battle begins immediately.

What happens depends on which route you are taking in the game. The SPARE route is when all 7 objectives were completed in SPARE (white) state. The KILL route is when all 7 objectives were completed in KILL (red) state. And in all other cases, you will be in a neutral route.

Cooperative Play

In cooperative play, the following happens:

Drain Damage

Regular drain damage is not used in the FINAL BOSS. Instead, the drain damage will be the following depending on game difficulty:

Game Difficulty Damage Taken
Zen and Easy 4 HP
Normal 6 HP
Hard and Impossible 8 HP

Stage 1 (all routes): Summoning the Archangel

When completing each of the 7 objectives, you are given part of a sequence of buttons you must press in order to summon the Archangel of Wallden in dire times of need.

Now is the time to do so. You discover the King and Queen in the CASTLE. And they're caged in an invincible bubble powered by a spell which was cast by the boss. Only the powers of a Celestial can destroy the cage and free the King and Queen.

You are prompted to perform the summoning ritual correctly. Each time you fail, a multiball starts (the punishment round), and you must shoot all of the lit shots to then enter input mode again to try the ritual again. When in multiball, the boss has opportunities to deal damage at you each time you drain a ball before shooting all necessary shots. The boss will also mess with the table to try making you drain your balls faster.

When going back to try the ritual again, the table will reveal parts of the sequence to you for 3 seconds to help you out (if you activated a power-up prior to the next input, then all parts will be revealed during this time). You will still have to input them in correctly.

Here is how the punishment round and input mode operates:

Failure Number Balls In Play (Multiball) Lit Shots to be Completed Sequence Parts Revealed on Next Input
1 2 1 0
2 2 2 1
3 3 3 2
4 3 4 3
5 4 5 4
6 4 6 5
7 5 7 6
8+ 5 8 7 (all of them)

Once you successfully complete the ritual, the Archangel is summoned, and you move on to the next stage.

Stage 2 (all routes): Free the King and Queen

After summoning the Archangel, you must pray to and believe in the Archangel to give her the power necessary to free the King and Queen.

Spinner is flashing white. And pop bumpers are also flashing. A 5-ball multiball starts. A combined total of 250 spins and pop bumper hits must be achieved to provide enough faith to the Archangel for her to destroy the cage trapping the King and Queen. Then, you must shoot the scoop to complete the prayer. At that point, the Archangel can destroy the cage.

Note that in this process, drained balls will come back into play but will deal damage against the player. And the boss will try launching attacks to make you drain faster. (TODO: Redundant?)

Once the cage is destroyed, the King and Queen is freed. But the journey is not over yet. The boss still lurks and is still attacking.

Stage 3: The Battle

While stages 1 and 2 remain the same regardless of route, stage 3 depends on which route was being taken.

SPARE route

Unknown to the adventurers (players), the cage trapping the King and Queen was enchanted with an anti-love curse. Those who followed a path of righteousness and love would suffer severe backlash from the destruction of the cage. The cage's energy bursts out and causes every player with an HP > 1 to drop to 1 HP. And for every HP lost, that player scores 1,000,000 points. Even the Archangel didn't know about this and is thrown against the walls of the castle in the process and is knocked out. Meanwhile, the BOSS laughs at what just happened and taunts the players.

The battle begins with a 3-ball multiball and armor class seconds of ball shield. The BOSS is revealed to have 500 HP. One shot is lit red to deal damage against the boss. Each time the shot is completed, the BOSS suffers 10 HP damage, although if the boss drops to 100 HP before moving to the final portion of this stage, he casts a shield spell upon himself, resulting in all future shots only dealing 1 HP damage against him (until the final portion of the stage begins).

Each time a player loses their 1 HP, one of the 7 characters they SPAREd arrives in the castle with them and gives the player a revival potion. The potion revives the player with 1 HP. The battle resumes, but another shot is added to deal damage at the boss as the character joins the others in battle against the BOSS.

Once all characters have joined battle, and players again lose all their health, the sequence to the final part of the stage begins. The 8th character, the Archangel, recovers consciousness and sees what happened, everyone knocked out by the BOSS (including now all the other characters). She then executes her most powerful Celestial spell, "Sahasrara", or Crown Chakra. Pulling together the Chakras of all the other characters, she completes a magical rainbow aura which revives everyone and protects them in an invincible shield made up of the Chakra energy, saying, "We're not done until we're done." She maintains this spell for the remainder of the battle.

Now, all shots are lit again, the multiball is transformed to a 5-ball multiball with unlimited shield, and the BOSS's shield is broken. The BOSS can now be defeated. And every time a ball drains, it comes back with someone repeating, "we're not done until we're done", meaning this battle is not done until the BOSS is defeated.

Once the BOSS is defeated, 250,000,000 points are awarded, a bit of lore is given, and the players SPARE the FINAL BOSS, completing the SPARE route. Then, the Archangel offers her JUDGMENT, resulting in the Final Wizard. In this route, there are 3 possible endings/wizards: Heart of Platinum, Heart of Gold, or Heart of Silver.

Neutral Route

The cage holding the King and Queen explodes. Since you were not of a pure heart, you do not suffer damage from the backlash, but the Archangel gets thrown across the castle and knocked unconscious.

In this route, the adventurers face off against the BOSS.

KILL Route

The cage holding the King and Queen explodes. Since you were not of a pure heart, you do not suffer damage from the backlash. The Archangel also avoids the blast because in this route, she is more intuitive as she knows what kind of disgusting things you have been doing.

You, taken over by the thrill of killing, then attempt to KILL the King and Queen (you have no choice in the matter; you already chose to do this from the previous choices you made). However, the Archangel, again sensing what is happening, steps in the middle just as you are attacking. Instead of the King and Queen getting hit, she gets hit. But she survives due to her Celestial nature.

She becomes enraged and goes on a monologue about what you have done and what she knows you are planning to do next.

It is then revealed that the "FINAL BOSS" that you are fighting is not the beast. Instead, it is the Archangel. Normally, she would stay out of natural affairs in the best interest of Free Will. But she knows that if she doesn't do something, you will destroy Wallden. And she needs your living essence to conduct a spell to reverse time and undo the damage that you have caused.

At this point, it is revealed that the Archangel has 999 HP (the highest possible HP in the game).

The FINAL BOSS battle against the Archangel follows a system of levels; you start at level 1 and can progress up to level 5 for maximum potential damage against the Archangel.

For every level:

Level Points on Promotion Balls in Play Lock Objectives
1 N/A 1 Lock the ball in either the left orbit or the scoop to get promoted to level 2.
2 5,000,000 2 Lock both balls in the left orbit and the scoop to get promoted to level 3.
3 10,000,000 3 Get one ball in the center gobble hole. Then, lock the other two balls in the left orbit and the scoop to get promoted to level 4.
4 25,000,000 4 Get two balls in the center gobble hole. Then, lock the other two balls in the left orbit and the scoop to get promoted to level 5.
5 75,000,000 5 N/A

If you manage to defeat the Archangel, then the Archangel perishes. However, the Archangel, being a Celestial, releases a lot of energy in the process of her demise. This energy destroys Wallden and sends the village into a post-apocalyptic state.

You will then receive a JUDGMENT for your actions. However, the JUDGMENT doesn't come from the Archangel. It comes from Lucifer. Your JUDGMENT could either be the Heart of Evil or the Black Heart.