Accuracy
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Crossbows are one of the most effective long-range weapons if you are accurate with them.
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Two of the standup targets in the captive ball are flashing white The third standup in the captive ball is flashing red
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White captive ball standups score 2,000,000 points Red captive ball standup scores 6,000,000 points
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The standup target lit red changes each time any standup in the captive ball is hit
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Bombs Away
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Throw some explosives at the monster for big boom-boom!
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The T, A, and N standup targets are flashing green Two random shots are flashing white
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Hit the standups to throw an explosive / light another white shot Shoot a flashing white shot to detonate an explosive for 1,500,000 points (turns the shot off)
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Booby Trap
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They don't know what to expect when you have booby trapped the battle field!
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A random peg drop target is raised
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Hit the peg drop to booby trap for 250,000 points (the drop will fall and a different drop will raise)
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Boomerang
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Learning to boomerang a dagger will come in handy
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The orbits and horseshoe are flashing white
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Shooting an orbit or horseshoe lights it red and its opposite side green Shoot the opposite side (green) to boomerang the dagger for 2,500,000 points (shot turns back to white)
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Shooting the red side of the orbit / horseshoe is a failed boomerang attempt and resets the orbit / horseshoe back to white
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Bunches of Punches
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You know what I like to serve for lunch more than anything? ...a frenzy of punches right to your face!
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Pop bumpers are flashing
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Hit the pop bumpers to score a punch to the face and 150,000 points per hit
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Right orbit diverts balls to the bumpers unlimited during the session
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Choke Hold
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Can you catch the monster from behind and use your arms to choke them while holding an L in front of their face? Now that's what I call physical and emotional damage!
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A random shot is flashing white
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Shoot the flashing shot to choke the monster for 2,000,000 points
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The flashing shot changes every 5 seconds
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Dave Says
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Dave is testing your reactive and listening skills by playing a game of "Simon Says", except it's Dave doing the saying.
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One random shot is flashing white.
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Shoot the flashing shot if Dave Said to shoot it; earn 2,000,000 points. Do NOT shoot the shot if Dave did not say; earn 4,000,000 points if you avoid shooting it until it changes after 7 seconds.
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The flashing shot changes every 7 seconds or when shot.
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Detonate
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Explosions are fun! Let's blow up the monster by planting some synchronized explosives.
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All shots except center hole are flashing white Center hole is flashing red Monster is hiding behind one of the shots (except the hole)
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Shoot a white shot to turn it green / arm it with an explosive Shoot the center hole to detonate all armed explosives. If the monster was hiding behind any shot that was armed with an explosive, you score 5,000,000 points. This also resets all shots except the hole back to white, and the monster changes locations.
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Distract and Attack
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Distract your opponent so they are more vulnerable when you go in for the kill!
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Spinner is flashing pink
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Shoot the spinner to distract; shots will randomly begin lighting white (the more you spin, the more shots light) Shoot a flashing white shot to go in for the attack for 1,500,000 points (shot stays lit)
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White shots only stay lit for several seconds as the distraction wears off; keep shooting the spinner to keep shots lit and keep distracting
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Flame On!
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Are you good with fire? Are you good with Pitch? Then this battle is about to be lit!
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4 random shots are flashing green 4 other random shots are flashing orange
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First, shoot a green shot to pour flammable Pitch (turns the shot off) Then, shoot an orange shot to light a fire for 2,000,000 points (turns the shot off) Start 4 fires (shoot all 8 shots) to re-light everything and score a bonus 5,000,000 points
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You must shoot a green shot (pour Pitch) before you can shoot an orange shot (start a fire) You can shoot multiple consecutive green shots; this allows you to shoot the same number of consecutive orange shots Bottom line, you can shoot more green shots than orange ones, but you cannot shoot more orange shots than green ones
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Grab Those Weapons!
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There are weapons scattered about everywhere around you. Use them to your advantage. Heck, anything can be a weapon if you are clever!
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Orbits, ramps, horseshoe, captive ball, and scoop are flashing white
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Shoot a flashing shot to grab and fire a weapon for 1,000,000 points (shot turns off) Turn off all shots to re-light them and score a bonus 5,000,000 points
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Kung-Fu Combos
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A master at martial arts, you must unlock the eye of the tiger within you and Kung-Fu the Kung Fu out of your enemies!
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Ramps and orbits are flashing a dim white
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Shoot a ramp or orbit to turn them all green for 5 seconds Shoot another shot while they are green to execute a Kung Fu Combo for 2,000,000 points Shoot shots repeatedly and rapidly to keep the combo timer going and rack up the most points
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Minesweeper
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Planting mines is the perfect recipe for disaster... for your foes!
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Three peg drop targets are raised Standup targets are flashing green
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Hit a peg drop target to explode a mine for 350,000 points (the drop falls) Hit the standup targets to raise another peg drop
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More Power
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I see you are resorting to spells for attacks now. Very well. Just make sure to charge up the energy for a more powerful attack!
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Spinner is flashing blue A random shot is flashing white Starting value is 1,000,000
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Shoot the spinner to raise the value by 5% per spin (since it is a percentage, the more you spin, the greater the increase) Shoot the flashing white shot to collect the value (resets the value back to 1,000,000 and changes which shot is lit)
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The shot value will max out at 10,000,000.
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Move Your Horse!
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What the… how did the "Move Your Car" guy end up in this world? And now he's complaining about our horses being in the way! Well, we don't want to mess with him. We better move our horse.
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A random shot is flashing white
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Shoot the flashing shot for 1,500,000 points
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The flashing shot changes after each hit
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Obstacles
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Be careful! There are objects scattered around that could trip you up as you try and attack your enemy.
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A random shot is flashing white Three random peg drop targets are raised to try and mess your shots up
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Shoot the white shot to score 2,500,000 points (also changes which shot is lit)
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The raised peg drop targets change every 5 seconds
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Precision
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Don't hit a horse while it's dead. So you might not want to hit the same parts of the body either. Practice your precision at hitting each part once.
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Ramps, orbits, horseshoe, scoop, and captive ball are flashing green
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Shoot a green shot to collect 250,000 points + 250,000 for every red shot that was lit at the time (the shot turns red afterwards) Turn all the shots red to turn them back to green and collect a bonus 5,000,000 points
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If you shoot a red shot, all shots reset back to green; don't hit the red shots!
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Quick Fire
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Catch those monsters off guard by firing your weapon repeatedly and quickly.
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Ramps, orbits, horseshoe, captive ball, and scoop are flashing white Value starts at 250,000 points
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Shoot any shot to collect the value and then raise it by 250,000 (shot remains lit)
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The value decreases by 25,000 points per second when it is above 250,000, so shoot those shots quickly and rapidly!
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Scrambled
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Sometimes the effectiveness of an attack is just fate; trust your instincts and you won't be disappointed.
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The spinner is flashing purple One random shot is flashing white The value starts at 400,000 points
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Shoot the flashing white shot to collect the value in points (changes which shot is flashing white, but the value remains the same) The spinner will add 200,000 points to the value, but once it reaches 4,000,000, the next spin resets it to 400,000.
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Sequential Punches
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Sometimes you gotta strike the face in a specific order to get the best chance for a knockout!
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The game will announce three colors at the start of the session
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Hit the colored pop bumpers in order according to the three colors mentioned when the session started. This scores a knockout for 4,000,000 points.
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The display will indicate the necessary color order whenever a ball is in the pop bumpers in case you forgot
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Sharp Eye
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You need a sharp eye to spot the hidden monster and go in for the kill!
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All shots are flashing white One random shot will flash red, but only for a fraction of a second before turning white (you will also hear an audio queue)
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Shoot the shot that flashed red to score 3,000,000 points
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Every 10 seconds, the monster moves and a different shot will flash red for a fraction of a second (with an audio queue) before turning white again
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Sneak Attack
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Wait for the perfect opportunity before attacking, but don't wait too long or the opportunity will pass.
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All shots are flashing either white, blue, yellow, or red
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White shots score 250,000 points each Blue shots score 500,000 points each Yellow shots score 1,000,000 points each Red shots score 2,500,000 points each
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Shots will progress through the color sequence of white, blue, yellow, red, back to white, throughout the session The closer to red a shot gets, the faster it will transition to the next color; it stays on red the shortest amount of time. So be quick when making your shots!
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Supercharged
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Your weapon is great. But it would be even better if it was... supercharged!
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Spinner is flashing white Two random shots are flashing red
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The spinner scores 50,000 points per spin when white Shoot a red shot to supercharge and turn the spinner red for 5 seconds A red spinner scores 250,000 points per spin
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Wind And Punch
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You know how boxers sometimes swing their arm in a quick repeated circular motion before coming in for an excruciating blow? Yeah, do that.
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A random shot is flashing red Another random shot is flashing green A third random shot is flashing blue
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Shoot a flashing shot to light the corresponding colored pop bumper for 10 seconds Flashing pop bumpers score 300,000 points per hit
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Left orbit diverts balls to the pop bumpers unlimited during the session
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