Objective: FINAL BOSS
After having completed the 7 primary objectives and POTION MOTION, the FINAL BOSS battle begins immediately.
What happens depends on which route you are taking in the game. The SPARE route is when all 7 objectives were completed in SPARE (white) state. The KILL route is when all 7 objectives were completed in KILL (red) state. And in all other cases, you will be in a neutral route.
SPOILER ALERT!
The game play of this wizard mode is meant to be a secret that players have no knowledge of until they achieve it. If you do not like secret game play being spoiled to you, please leave this page immediately.
A Note on Cooperative Play
In cooperative play, the following happens:
- When a player runs out of HP, the next player is prompted to come to the table and resume progress on the FINAL BOSS. Or, if every player died, the game ends.
- A player swap also occurs between each stage.
Drain Damage
Regular drain damage is not used in the FINAL BOSS (except in stage 3 KILL route). Instead, the drain damage will be the following depending on game difficulty:
- Zen and Easy: 4 HP
- Normal: 6 HP
- Hard and Impossible: 8 HP
Stage 1 (all routes): Summon the Archangel
When completing each of the 7 objectives, you are given part of a sequence of buttons you must press in order to summon the Archangel of Wallden in dire times of need.
Now is the time to do so. You discover the King and Queen in the CASTLE. And they're caged in an invincible bubble powered by a spell which was cast by the boss. Only the powers of a Celestial can destroy the cage and free the King and Queen.
You are prompted to perform the summoning ritual correctly. Each time you fail, a multiball starts, and you must shoot all of the lit shots to then enter input mode again to try the ritual again. When in multiball, the boss has opportunities to deal damage at you each time you drain a ball before shooting all necessary shots. The boss will also mess with the table to try making you drain balls faster.
When going back to try the ritual again, the table will reveal parts of the sequence to you for 3 seconds to help you out (if you activated a power-up prior to the next input, then all parts will be revealed during this time). You will still have to input them in correctly, however.
Failure Number | Multiball balls in play | Lit Shots (red) to be Completed | Sequence Parts Revealed on Next Input |
---|---|---|---|
1 | 2 | 1 | 0 |
2 | 2 | 2 | 1 |
3 | 3 | 3 | 2 |
4 | 3 | 4 | 3 |
5 | 4 | 5 | 4 |
6 | 4 | 6 | 5 |
7 | 5 | 7 | 6 |
8+ | 5 | 8 | 7 (all of them) |
Once you successfully complete the ritual, Archangel Lovinity is summoned, and you move on to the next stage.
Additional cooperative play note: After a failed ritual attempt, a player swap occurs, and the next player is prompted to complete the required shots and then make the next attempt at the ritual.
Stage 2 (all routes): Free the King and Queen
After summoning Archangel Lovinity, you now play as her and must use your Celestial powers to destroy the invincible cage trapping the King and Queen.
Spinner is flashing white. And pop bumpers are also flashing. A 5-ball multiball starts. A combined total of 250 spins and pop bumper hits must be achieved to build Celestial power up strong enough to destroy the cage. Then, you must shoot the scoop to fire the Celestial magic at the cage to destroy it.
Note that in this process, drained balls will come back into play but will deal damage against the player. And the boss will try launching attacks to make you drain faster.
Once the cage is destroyed, the King and Queen is freed. But the journey is not over yet. The boss still lurks and is still attacking.
Stage 3: The Battle
While stages 1 and 2 remain the same regardless of route, stage 3 depends on which route was being taken.
SPARE route
Unknown to the adventurers (players), the cage was enchanted with an anti-love curse. Those who followed a path of righteousness and love would suffer severe backlash from the destruction of the cage. The cage's energy bursts out and causes every player with an HP > 1 to drop to 1 HP. And for every HP lost, that player scores 1,000,000 points. Even Lovinity didn't know about this and is thrown against the walls of the castle in the process and is knocked out. Meanwhile, the BOSS laughs at what just happened.
The battle begins with a 3-ball multiball and AC seconds ball shield. The BOSS is revealed to have 500 HP. One shot is lit red to deal damage against the boss. Each time the shot is completed, the BOSS suffers 10 HP damage, although if the boss drops to 100 HP before moving to the final portion of this stage, he casts a shield spell upon himself, resulting in all future shots only dealing 1 HP damage against him (until the final portion of the stage begins).
Each time a player loses their 1 HP, one of the 7 characters they SPAREd arrives in the castle with them and gives the player a potion. The potion revives the player with 1 HP. The battle resumes, but another shot is added to deal damage at the boss as the character joins the others in battle against the BOSS.
- For ESCAPE, one of the characters is a citizen they rescued from the building
- For CASTLE, the King and Queen join battle
Once all characters have joined battle, and players again lose all their health, the sequence to the final part of the stage begins. The 8th character, Archangel Lovinity, recovers consciousness and sees what happened, everyone knocked out by the BOSS (including now all the other characters). She then executes her most powerful Celestial spell, "Sahasrara", or Crown Chakra. Pulling together the Chakras of all the other characters, she completes a magical rainbow aura which revives everyone and protects them in an invincible shield made up of the Chakra energy, saying "It's not over until it's over". She maintains this spell for the remainder of the battle.
Now, all shots are lit again, the multiball is transformed to a 5-ball multiball with unlimited shield, and the BOSS's shield is broken. The BOSS can now be defeated. And every time a ball drains, it comes back with someone repeating, "It's not over until it's over", meaning this battle is not done until the BOSS is defeated.
Once the BOSS is defeated, 250,000,000 points are awarded, a bit of lore is given, and the players SPARE the FINAL BOSS, completing the SPARE route. Then, Lovinity offers her Judgment, resulting in a final wizard. In this route, there are 3 possible endings / wizards: Heart of Platinum, Heart of Gold, or Heart of Silver.
Neutral Route
The cage holding the King and Queen explodes. Since you were not of a pure heart, you do not suffer damage from the backlash, but Lovinity gets thrown across the castle and knocked unconscious.
In this route, the adventurers face off against the BOSS.
- 5-ball multiball with 2 * Armor Class seconds of ball shield
- BOSS has 500 HP
- Flashing bumper deals 5 HP per hit (the bumper which is flashing changes every 5 seconds)
- A post drop target is raised, dealing 3 HP damage when hit
- Spinner deals 2 HP damage per spin when lit (cycles every 5 seconds)
- All shots are randomly lit red, yellow, or green (shot is randomized after each hit):
- Green: Deals 5 HP damage
- Yellow: Deals 10 HP damage
- Red: Deals 25 HP damage
Defeating the FINAL BOSS before he defeats you will award 250,000,000 points. When prompted to SPARE or KILL the FINAL BOSS, the game will decide for you (KILL).
Lovinity re-gains consciousness and gives you your Judgment which leads to a final wizard. There are two possible Judgments for this route: Heart of Bronze or Heart of Mediocrity.
KILL Route
The cage holding the King and Queen explodes. Since you were not of a pure heart, you do not suffer damage from the backlash. Lovinity also avoids the blast because in this route, she is more intuitive as she knows what kind of disgusting things you have been doing.
You, taken over by the thrill of killing, then KILL the King and Queen immediately (you have no choice in the matter; you already chose to do this from the previous choices you made). The BOSS is quite impressed and decides you are not against him but rather with him. He allies with you. But Lovinity has a whole different plan entirely.
She is outraged at the path you took. She gave you every chance she could to allow you to change paths. But you didn't take it. Now, to protect Wallden and the rest of the world, she has no choice but to fight you. And this battle isn't going to be easy. In fact, you should have just stuck with fighting the BOSS in a different route. Fighting a Celestial being will be near impossible to succeed.
Lovinity becomes the "monster" for which you are fighting. It is revealed she has 999 HP. But she also has an invincible shield protecting her. Unlike other shields though, this shield can only be breached using magic.
You must increase your magical power to level 5 in order to breach her shield. On the start of each level, you get 10 seconds of Ball Shield. You must lock all of your balls to progress to the next level as follows:
Level | Balls in Play | Where to Lock your Ball(s) |
---|---|---|
1 | 1 | Scoop |
2 | 2 | Scoop and Left Orbit |
3 | 3 |
|
4 | 4 |
|
Once on level 5 (with 5 balls in plays), and only on level 5, crossbow standups are lit to deal 50 HP damage (and score 25,000,000 points) to Lovinity. You can lock a ball in the left orbit to light the left standup in the crossbow red for 10 seconds, or the scoop to light the right standup in the crossbow red for 10 seconds. Hitting a red standup deals 200 HP damage (and 100,000,000 points) instead.
When you lose any balls and do not have a ball shield, you drop a level, and Lovinity will deal you drain damage. Note that your drain damage stat is used in this case unlike other routes, so the damage will be very significant! When in level 5 before dropping, this means you can no longer deal damage via the crossbow at Lovinity until you lock up your balls again (you will also get a 10 second ball shield). In levels 2-4, if all other balls were locked, then one ball will be freed / put into play and must be re-locked to get back up to the level you were.
If you lose your ball when in level 1, your soul falls apart under the power of Lovinity's aura, and you immediately die / the game is over.
Since the BOSS allied with you, during this battle, the +HP drop targets will heal 3 HP per completion (15 HP in impossible difficulty).
If you succeed in knocking out all of Lovinity's HP, Lovinity doesn't actually die, but she cannot fight anymore and gives you a Judgment which leads to a final wizard. In this route, there are two possible Judgments: Heart of Evil, and Black Heart. The BOSS will be joining you on whichever wizard you end up.