God Of Pinball Final Wizard

SPOILER ALERT!

This final wizard mode is meant to be a secret wizard mode that players have no knowledge of until they achieve it. If you do not like secret game play being spoiled to you, please leave this page immediately.

SPOILER WARNING

This is the biggest and most insanely difficult wizard mode to achieve in Saving Wallden. It is achieved by completing all objectives in white (SPARE) state and accomplishing a number of other qualifications while playing the game in impossible difficulty. Only true pinball gods will ever see this Wizard Mode. 

 Stages

This wizard mode operates in 5 stages. Each stage has a "definition" and "execution" phase. In the definition phase, you are defining the rules of the game like the pinball god you are. In the execution phase, you try completing the rules you defined for massive points.

Stage 1 - Sequential Shots

In the "definition" phase, 2 balls will be in play and all shots will be flashing white. You will be defining which shots you will shoot in sequential order for the "execution" phase to collect the jackpot. For each shot you define, you will receive 2,000,000 points and the jackpot will be increased by (15,000,000 * shot number). When you shoot the first shot to define it, a 10-second timer will start. Each time you define another shot, the clock resets. Once the clock expires, the definition phase ends and you immediately go into the execution phase.

In the "execution" phase, 3 more balls are launched into play and 60 seconds are on the clock. The first shot you defined will be lit. Shoot that shot to move on to the next shot you defined, and then the next one, etc. Once you complete all shots you defined, you are awarded the jackpot and start over to the beginning. Once the clock expires, the balls are drained and you move to the next stage.

Stage 2 - Lights Out

In the "definition" phase, 2 balls will be in play and all shots will be flashing white. You will be defining which shots you will shoot for the "execution" phase to collect the jackpot. For each shot you define, you will receive 3,000,000 points and the jackpot will be increased by (10,000,000 * shot number); the shot will also turn off. When you shoot the first shot to define it, a 10-second timer will start. Each time you define another shot, the clock resets. Once the clock expires, the definition phase ends and you immediately go into the execution phase.

In the "execution" phase, 3 more balls are launched into play and 60 seconds are on the clock. All of the shots you defined in the definition phase will be lit. Shoot a shot to turn it off. Turn off all the shots to be awarded the jackpot (and the shots turn back on). Once the clock expires, the balls are drained and you move to the next stage.

Stage 3 - Bumps and Spins

In the "definition" phase, 2 balls will be in play and all shots will be flashing white. You will be defining which shots will increase the value of the bumpers and spinner. For each shot you define, you will receive 3,000,000 points; the shot will also turn off. When you shoot the first shot to define it, a 10-second timer will start. Each time you define another shot, the clock resets. Once the clock expires, the definition phase ends and you immediately go into the execution phase.

In the "execution" phase, 3 more balls are launched into play and 60 seconds are on the clock. All of the shots you defined in the definition phase will be lit. The spinner and bumpers will also be lit for 1,000,000 points per spin / bump, and the left orbit carries balls to the bumpers. Each lit shot you make will increase the value of the spinner and bumpers by 1,000,000. Once the clock expires, the balls are drained and you move to the next stage.

 Stage 4 - Post Drops

In the "definition" phase, 2 balls will be in play and all shots will be flashing white. For each shot you make, one post drop will be raised in the execution stage, you will receive 3,000,000 points, the jackpot will be increased by 5,000,000, and the shot will also turn off. When you shoot the first shot, a 10-second timer will start. Each time you define another shot, the clock resets. Once the clock expires, the definition phase ends and you immediately go into the execution phase. 

In the "execution" phase, 3 more balls are launched into play and 60 seconds are on the clock. For each shot you made in the definition phase, one post drop will be randomly raised. Knock down all post drops to collect the jackpot and raise up the same number of post drops again. Once the clock expires, the balls are drained and you move to the next stage. 

 Stage 5 - The Clock

In the "definition" phase, 2 balls will be in play, the spinner will be lit, the bumpers will be lit, and both orbits will divert balls to the bumpers. Every spin or bump will add 1 second of time to the execution stage. On the first spin or bump, a 10-second timer will start (which will be reset to 10 seconds on every spin or bump). Once the 10 seconds expires, you immediately move to the execution phase.

In the "execution" phase, 3 more balls will be launched into play, and 60 seconds + (1 second per bump or spin from the definition phase) will be on the clock. Every shot will be lit to score 10,000,000 points. Once the clock expires, the balls are drained and the Wizard Mode concludes.

Collaborative Play

In collaborative play, the game will switch players after each stage to ensure every player gets to play at least one stage.