Glitch Mini-Wizard
WARNING! SPOILERS!
There is a reason the Glitch Wizard mode does not show up on navigation menus; it is meant to be a secret wizard mode. Please leave this page immediately if you do not like secret game play features being spoiled to you. You do not need to achieve Glitch Wizard to progress your table objectives. However, it is a requirement if you want to achieve the most difficult of the judgments in Final Judgment.
The Glitch Wizard mode is a secret wizard that activates when you try to increase your end-of-game bonus multiplier beyond its maximum of 9X. As you spell BONUSX at 9X multiplier, the table will emit glitches. When you finally achieve BONUSX, instead of getting a bonus X, the center hole begins flashing dark green. Shooting the hole starts the Glitch Mini-Wizard.
In Glitch Mini-Wizard, the table glitches out in tune with the music. The following spoiler box will list out the glitches that occur and when:
The times indicated are the amount of time elapsed since Glitch Mini-wizard began; they do not correlate with the mode time clock as the clock may change from various factors (leftover ball shield, spelling BLACKSMITH, etc). These glitches only happen once even if the music loops.
- Initial: Nothing more than all the lights pulsing green periodically
- 21 seconds in: The table shakes, slingshots fire, and bumper coils fire in tune with the music
- 32 seconds in: On the 7th of every 8 beats, both flippers will pulse twice to the beat of the music. A warning is given via the inlane GI lights on the 5th beat.
- 64 seconds in: The glitch jackpot gets doubled for the rest of the mode, and the flippers get reversed as indicated by the flashing orange inlanes.
- 75 seconds in: Flippers return to normal. On the third of every 4 beats, either the left or the right flipper pulses twice to the beat of the music. The inlanes will give a warning on the first beat and will indicate which flipper will pulse. It alternates between the left and the right flipper.
- 107 seconds in: Everything returns to normal; no more glitches until the mini-wizard ends.
You start a 5-ball multiball with unlimited ball save (but the mode ends in 110 seconds + any remaining shield time you had if applicable). Orbits divert balls to the bumpers. Light all bumper inlanes / lanterns to be awarded the Glitch jackpot (which is equal to 1X your end-of-game bonus value, except after the display indicates the jackpot is doubled in which case it equals 2X your end-of-game bonus value).
Achieving any ball shields (such as BLACKSMITH) during Glitch Mini-Wizard will instead add its time to the Glitch Mini-Wizard mode time clock (since balls are always saved).
Deployed power-ups during Glitch will award a "Super Jackpot". This is equal to 3X end-of-game bonus (or 6X if triggered during double jackpot).
When Glitch ends and all the balls drain, the pinball table undergoes a "reboot" to return it to stable condition before game play resumes as normal.