Objective: Chaser

Throughout your adventure, a large ogre and his goblins chase you and try to intercept you. You must out-run the chaser and his goblins when they catch up to you.

This objective equates to the hurry-ups of the game. Out run the chaser and goblins in 3 phases to complete this objective.

Starting CHASER

To start a hurry-up phase, you must spell CHASER via the +HP drop targets during normal gameplay. Each time you complete the drop target bank, you spell one letter. The hurry-up begins immediately when CHASER is spelled.

Hurry-up

The hurry-up varies depending on which phase you are on:
Phase # Balls in play Hurry-up Value Instructions
1 1
  • Starts at 20,000,000
  • -1,000,000 per second
  • Automatic failure if you drain your ball
A random shot will be flashing green. Hit the shot before the value reaches 0 to out-run the CHASER and collect the value.
2 2
  • Starts at 10,000,000
  • -500,000 per second
  • -5,000,000 per ball drain
  • +10,000,000 to the value after each collected hurry-up
This time, the CHASER is joined by 2 of his goblins. A random shot will be flashing green for the hurry-up. You must collect a total of 3 hurry-ups before the value drops to 0 to clear the phase and out-run the CHASER and the goblins.
3 3
  • Starts at 5,000,000
  • -500,000 per second
  • -2,500,000 per ball drain
  • +5,000,000 after each collected hurry-up
You are being ambushed by the Chaser and 7 goblins! The ramps, orbits, scoop, horseshoe, and crossbow shot are flashing green for the hurry-up. Each shot out-runs one of the 8 characters, collects the hurry-up value, and turns the shot off. Turn off all shots before the value reaches 0 to clear the phase.

Successfully out-running the CHASER and his goblins will continue the CHASER feature and advance the player to the next phase.

Failing to out-run the CHASER or his goblins results in being captured and taking damage depending on your game difficulty (the feature also ends, and you must restart the relevant phase by spelling CHASER again):
  • Zen and Easy: -10 HP
  • Normal: -15 HP
  • Hard and Impossible: -20 HP

Completing CHASER

After completing phase 3, you are asked if you want to spare or kill the CHASER and the goblins. Note that unlike most objectives, both paths have something you must do to succeed instead of just one of them.

SPOILER WARNING

After Objective Completion

After the CHASER objective is completed, you can spell CHASER to start another hurry-up (phase 1, except the value starts at 40,000,000 and decreases by 2,000,000 per second). Out-run the wild goblin quickly before they catch you. Every completed hurry-up will also award you 10 HP towards the Potion Motion Mini-Wizard.